I worked on this project whilst I was employed at
Outplay Entertainment. Therefore, all
copyrights remain with their respective parties.
The stack
Part of a small engineering to help launch Outplay’s most technically challenging product yet to 1000s of users around the world.
I played a role as a generalist programmer with a broad scope; from UI/UX & gameplay, to testing and liveops, plus work on tooling and documentation.
Communication between code, art, design and production was paramount and we sought excellent code quality, a stringent review process and we were proponents of SOLID principles and the MVC pattern.
I’m especially proud of designing, pitching and developing a new automated E2E testing framework as part of my work: Reblaze